Saga: Part I
Lost amidst fragmented memories, a mysterious traveler seeks the truth of his origins, for his body has become a battlefield for dark forces. He doesn't yet realize that his past is the only key to saving the world from a massive conspiracy.
This is an open-world Action/RPG adventure. The main concept is exploring a mysterious universe where real history, Slavic mythology, and demonology are intertwined into a single game lore.
The game focuses on unraveling the mysteries of mystical rituals, internal struggle, and self-discovery. The main character, a mysterious figure with a tragic past, seeks allies to expose a grand conspiracy that threatens the world.
The hero is between 25 and 30 years old. He remembers nothing but fragments of his childhood up to the age of six. While searching for the truth, he accidentally stumbles upon a mysterious ritual. A sense of déjà vu pierces his consciousness, unlocking his first true memory:
From this moment on, his life changes forever. The church's servants recognized him, and since then, every step has become a flight for his life.
He finds refuge with a group of Cossack hermits who possess ancient knowledge. They guide him into his memory, where the hero uncovers a new fragmented memory:
To restore the shattered story of his life, the hero embarks on a journey. Along the way, he meets various adventurers who become his allies.
Each new memory fragment (an interactive flashback) at first seems chaotic and ripped from context. However, gradually, through logical connections and intrigues, they form a complete and detailed picture, revealing betrayals, losses, friendship, love, otherworldly secrets, and the power he is slowly learning to tame.
The climax occurs when the hero learns that the last fragment is a living person whom the supreme lord is preparing to burn at the stake as a witch.
Infiltrating the ritual site, he sees her — his lost love. The memory hits him like a blow:
Now, with the truth revealed, he must make a choice that will determine their shared destiny.
Imagine gameplay that combines the world depth of The Witcher 3, the parkour dynamics of Assassin's Creed, and the cinematic combat staging of NieR: RepliCant / Automata, all integrated into our unique historical-mystical world. These are only reference points — the game offers its own, unique design vision.
The plot combines real events from the territories of modern Ukraine from the 10th-18th centuries, Slavic mythology, demonology, a melancholic-dark atmosphere, personal drama, and light humor that harmoniously weaves in without breaking the mystical mood.
The game questions established historical narratives, particularly the motives for the baptism of Kyivan Rus and the role of religion. It immerses the player in a world dominated by betrayals, bloody battles, forgotten legends, and sharp scenes that make the era feel alive and dangerous. A variety of characters, as well as magical and cultural elements, create a unique, vibrant world atmosphere.
Unique Gypsy Punks — nomadic tribal recluses who combine warriors, sorcerers, seers, and shamans. They live by their own laws: friendly, fearless, and free, they combine magic and combat skills, often serving as advisors or mercenaries, or choosing their own path.
The Supreme Leader — "The Pope's Throne", the heart of the conspiracy. His goal is to subjugate the world to his order, using demonic pacts to control all religions and politics.
Local Groups — subordinates with their own leaders, assistants, and servants. Created for each faith around the world, they infiltrate regions, seize local churches and cult institutions, using rituals and demonic interventions to gradually lead people to the dark side.
No known religion or historical figure participated in the creation of this conspiracy. All coincidences with events are an artistic and psychological assessment of society under certain conditions.
I am seeking support and a team to bring this unique world to life. This is an opportunity to combine real events with mysticism and create a powerful new-generation game series about the Cossacks. My vision brings unknown stories to life and shapes alternative worlds capable of becoming true global masterpieces.
Under Construction …
I'm looking for resources and time to bring these ideas to life. If you know where to find support — write to me!