Pitch 01. Video Game

The Sich / Cossacks RPG

Format: An adventure role-playing video game with an open world and a third-person view, high detailed environment and characters

Genre: Action RPG, Stealth

Setting: Ukraine of the 16th - 18th centuries, Zaporozhian Sich

Platforms: PC, PS5, Xbox

Logline

A mighty Zaporozhian Cossack with a tragic past and the unexplored potential of otherworldly powers travels through cities, trying to unravel the secrets of a fascinating mystical story and his own past, which intertwines real historical facts with mythology and demonology, dynamic comedy and drama.

Sample 01. For Visual Imagenations. From The Witcher 3: Wild Hunt.

Sample 01. For Visual Imagenations. From The Witcher 3: Wild Hunt.

Sample 02. For Visual Imagenations. From Ghost of Tsushima (about the last samurai on the island of Tsushima during the first Mongol invasion of Japan).

Sample 02. For Visual Imagenations. From Ghost of Tsushima (about the last samurai on the island of Tsushima during the first Mongol invasion of Japan).

03. Ref to Zaporozhian Cossacks writing letter. Where the Cossacks strongly refuse on demand to surrender without a fight and mock the Turkish sultan and his army.

03. Ref to Zaporozhian Cossacks writing letter. Where the Cossacks strongly refuse on demand to surrender without a fight and mock the Turkish sultan and his army.

04. Ref to Cossacks Style. Warrior master.

04. Ref to Cossacks Style. Warrior master.

05. Ref to Cossacks Combat Dance - Hopak (almost).

05. Ref to Cossacks Combat Dance - Hopak (almost).

06. Ref to Cossack Characternyk (sorcerer) - was the name of a Cossack in the Zaporozhian Sich who was believed to have magical powers.

06. Ref to Cossack Characternyk (sorcerer) - was the name of a Cossack in the Zaporozhian Sich who was believed to have magical powers.

07. Ref to Cossacks Drummer. When the battle started, he would start beating the kettledrums, and as long as they were heard, the battle was going well.

07. Ref to Cossacks Drummer. When the battle started, he would start beating the kettledrums, and as long as they were heard, the battle was going well.

08. Ref to Cossacks Equipment.

08. Ref to Cossacks Equipment.

08 / 08

Overview

The concept of my idea is to combine real historical events of the Ukrainian Cossacks with Slavic myths and mysticism from the literary works of Nikolai Gogol (ideas, themes, and atmosphere). To imagine my vision of the game's visuals, you need to take the Zaporozhian Cossacks (images 03-08) and combine them with the graphic style of videos 01-02, but with its own theme, textures, and innovations.

The result will be a game that brings to life the history of the Ukrainian Cossacks and the Zaporozhian Sich. My goal is to popularize a new vision of that period and show the images of different Cossacks in a new style. Openly depicting the whole essence of that era – bloody battles, cruelty, betrayal, untold legends, and explicit scenes. It will also show the famous hopak dance, humor, and endless landscapes.

Inspiration:

Features

Authentic depiction of Cossack culture and history:

  • Real events and historical figures.

  • Cultural heritage, Ukrainian folklore, and Slavic mythology.

  • Secrets of Cossack life and their struggle for freedom.

  • Conveying a rich palette of human emotions, from triumph to tragedy.

Open world environment:

  • Endless expanses of the Zaporozhian Sich and landscapes of Ukraine in the 16th – 18th centuries.

  • Hidden settlements, majestic ruins, and other interesting locations.

  • Exciting quests that will take you on an unforgettable journey through Ukrainian labyrinths and reveal the secrets of history.

Conclusion

Combining real facts and events with mysticism and humor, and involving a creative team of talented developers will all be the key to creating a strong new generation of Cossacks game series.

My vision allows me to create beauty from untold stories. New ideas that can be turned into world-class masterpieces, like The Witcher from the Poles, Ghost of Tsushima, a game about Japanese history, and others.

Therefore, I am looking for support for this project, which will help to reveal the Cossacks from a new perspective and give a big impetus to similar projects of untouched history that strives to be released, as well as my desire and vision of the whole picture. All we need is a close-knit team and resources for implementation. And then words will turn into reality!

For like-minded people and everyone interested in collaboration - please contact me!

2024 © Olexander Tsiomakh